D
igital Ludeme Project

Modelling the Evolution of Traditional Games

   
ERC Consolidator Grant (2018–23)   


Home
   Project
   Games   Ludii   Outputs   People   
   

 

Outputs


2019

Artificial Intelligence and the Heritage of Games
C. Browne
Games as Heritage, University of Bath, 2019. (invited lecture)

A Practical Introduction to the Ludii General Game System
C. Browne, M. Stephenson, E.Piette and D.J.N.J. Soemers
Proceedings of Advances in Computer Games (ACG 2019), Macao, Springer, 2019. (accepted)

Playing in the Past: Using Archaeological Data for Ancient Game Reconstruction
W. Crist
DKE Lunchtime Lecture, Maastricht University, 9 October 2019. (presentation)

Report on the Digital Ludeme Project
D.J.N.J. Soemers, W. Crist and C. Browne
ICGA Journal, 2019. (accepted)

Ludii – The Ludemic General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C. Sironi, M.H.M. Winands and C. Browne
Association for the Advancement of AI (AAAI '20), New York, 2020. (submitted)

A Functional Taxonomy of Logic Puzzles
L.V. Hufkens and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Ludii as a Competition Platform
M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

An Overview of the Ludii General Game System
M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

An Empirical Evaluation of Two General Game Systems: Ludii and RBG
E. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Ludii and XCSP: Playing and Solving Logic Puzzles
C. Piette, E. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
D.J.N.J. Soemers, E. Piette, M. Stephenson and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019. Runner-up for best paper.

The Ludii General Game System: Interactive Demonstration
C. Browne, E.Piette and M. Stephenson
Advances in Computer Games (ACG 2019), Macao, 13 August 2019. (presentation)

Ludii - Le Systeme Ludemique de General Game Playing
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F. Sironi, M.H.M. Winands and C. Browne
Conference Nationale en Intelligence Artificielle (CNIA 2019), Toulouse, 1 July 2019. (presentation in French)

AI for Ancient Games
C. Browne
Künstliche Intelligenz, Springer, 1 July 2019, pp. 1–5.

Biasing MCTS with Features for General Games
D.J.N.J. Soemers, E. Piette and C. Browne
IEEE Congress on Evolutionary Computation (CEC 2019), Wellington, 11 June 2019, pp. 442–449.

Learning Strategic Features for General Games
D.J.N.J. Soemers
Promovendiday DKE, Maastricht University, 5 June 2019. (presentation)

Foundations of Digital Archaeoludology
C. Browne, D.J.N.J. Soemers, E. Piette, M. Stephenson, M. Conrad, W. Crist, T. Depaulis, E. Duggan, F. Horn, S. Kelk, S.M. Lucas, J.P. Neto, D. Parlett, A. Saffidine, U. Schädler, J.N. Silva, A. de Voogt and M.H.M. Winands
Report on Dagstuhl Research Meeting, 31 May 2019.

Ludii - The Ludemic General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F. Sironi, M.H.M. Winands and C. Browne
arXiv, 13 May 2019. (preprint)

Mathematics Through Games
C. Browne and J.N. Silva
Board Game Studies Colloquium XXII (BGS 2019), Bologna, 8 May 2019. (presentation)

Teaching and Learning with Ludii
M. Stephenson, E. Piette, and C. Browne
Board Game Studies Colloquium XXII (BGS 2019), Bologna, 7 May 2019. (presentation)

Digital Archaeoludology
C. Browne and E. Piette
Computer Applications and Quantitative Methods in Archaeology (CAA 2019), Krakow, 26 April 2019. (presentation)

Modelling the Evolution of Traditional Games
C. Browne
FSE Strategy Afternoon, Maastricht University, 4 April 2019. (presentation)

Strategic Features for General Games
C. Browne, D.J.N.J. Soemers, and E. Piette
Workshop on Knowledge Extraction from Games (KEG 2019), AAAI 2019, Honolulu, 27 January 2019, pp. 70–75.



2018
  

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne, E. Piette and D. Soemers
DKE Lunchtime Lecture, Maastricht University, 14 November 2018. (presentation)

Strategic Potential in Games
C. Browne
AI for Games and Puzzles, invited lecture, University College Dublin, 8 November 2018. (presentation)

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game AI Working Group Seminar, University Paris Dauphine, 1 October 2018. (presentation)

Modern Techniques for Ancient Games
C. Browne
IEEE Computational Intelligence and Games (CIG 2018), Maastricht, 14 August 2018, pp. 490–497. Runner-up for best paper.

Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
C. Browne, M. Winands, J., Liu and M. Preuss
Maastricht, IEEE Press, 14 August 2018.

The Digital Ludeme Project
C. Browne
Board Game Studies Colloquium (BGS 2018), Athens, 10 April 2018. (presentation)

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game Programming Seminar (GPS), University of Tokyo, 10 January 2018. (presentation)


Preliminary

Some Observations on Automated Strategy Game Design
C. Browne
Artificial and Computational Intelligence in Games: AI-Driven Game Design, report from Dagstuhl Seminar 17471, 2017, pp. 91–92.

Back to the Past: Ancient Games as a New AI Frontier
C. Browne
Association for the Advancement of AI (AAAI '17), workshop on "What's Next for AI in Games?", San Francisco, 2017, pp. 1–2.

A Class Grammar for General Games
C. Browne
Computers and Games (CG 2016), Springer LNCS 10068, 2016, pp. 169–184.

 

 

     Cameron Browne
     cambolbro@gmail.com

lkjh Maastricht University
Data Science and Knowledge Engineering (DKE)
Bouillonstraat 8-10, 6211 LH Maastricht, Netherlands
lkjh This project is funded by a €2m
ERC Consolidator Grant from the
European Research Council.
lkjh