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Outputs
2023
A World of
Games
Museum of World Culture and DLP Team
Exhibition, Museum of World Culture, Gothenburg,
Sweden, 2023–2025.
Learning
State-Action Features for General Game
Playing
D. J. N. J. Soemers
Ph.D. thesis, Department of Advanced Computing
Sciences, Maastricht University, Maastricht,
2023.
The
Digital Ludeme Project: Combining
archaeological and computational methods for
the study of ancient board games
W. Crist and D. J. N. J. Soemers
Journal of Archaeological Science: Reports,
49, pp. 1–10, 2023.
Extracting
Tactics Learned from Self-Play in General Games
D. J. N. J. Soemers, S. Samothrakis, É. Piette and
M. Stephenson
Information Sciences, 624, pp. 277–298,
2023.
Ludii
General Game System, For Modelling, Analyzing
and Designing Board Games
C. Browne, E. Piette, M. Stephenson and D. J. N.
J. Soemers
In N. Lee (ed.) Encyclopedia
of Computer Graphics and Games (ECGG),
Springer, Berlin, 2023. (forthcoming)
Computational
Approaches for Recognising and Reconstructing
Ancient Games: The Case of Ludus Latrunculorum
W. Crist, E. Piette, D. J. N. J. Soemers,
M. Stephenson and C. Browne
In V. Dasen, A. Pace, T. Penn and U. Schädler
(eds) The Archaeology of Play and Games:
Material Approaches, Oxbow Books, Oxford,
2023. (forthcoming)
Transmission
of Games in the Ancient Eastern Mediterranean
and Aegean
W. Crist and C. Browne
In V. Dasen and M. Vespa (eds) Play and
Games in Graeco-Roman Antiquity, Cambridge
University Press, Cambridge, 2023. (forthcoming)
Tutte
Embedding for Drawing Knots
C. Browne
Proceedings of Bridges
2023: Mathematics, Art, Music,
Architecture, Culture, Halifax,
Canada, 2023. (forthcoming)
Spatial
State-Action Features for General Games
D. J. N. J. Soemers, É. Piette, M.
Stephenson and C. Browne
Artificial Intelligence, 2023. (under
review)
The
Ludii Game Description Language is
Universal
D. J. N. J. Soemers, É. Piette, M.
Stephenson and C. Browne
European Conference on Articial
Intelligence (ECAI 2023), 2023.
(submitted)
2022
browne-cv-2023-1
The
Digital Ludeme Project: AI for Ancient Games
C. Browne
Human-Game AI Interaction, Schloss
Dagstuhl Seminar 22251, Leibniz Center for
Informatics, 2022. (invited lecture)
Proceedings of Computers
and Games (CG 2022)
C.
Browne, A. Kishimoto and J. Schaeffer (eds)
Springer,
Berlin, LNCS 13865, 2022. (forthcoming)
Report
on the 2nd Digital Ludeme Project Workshop
C. Browne, E. Piette, W. Crist, M. Stephenson
and D. J. N. J. Soemers
ICGA Journal, 44:2, pp. 56–66, 2022.
Combining
Monte-Carlo Tree Search with Proof-Number
Search
E. Doe, M. H. M. Winands, D. J. N. J. Soemers
and C. Browne
IEEE Conference on Games (CoG 2022),
Beijing, pp. 206–212, 2022.
Nice
Knots
C. Browne
Proceedings of Bridges 2022:
Mathematics, Art, Music, Architecture, Culture,
Aalto, Finland, pp. 309–312, 2022.
Measuring
Board Game Distance
M. Stephenson, D. J. N. J. Soemers, É. Piette
and C. Browne
Computers and Games 2022 (CG 2022), Maastricht (virtual), Springer
LNCS 13865,
2022.
Which
Rules for Mu Torere?
C. Browne
Computers and Games 2022 (CG 2022), Maastricht (virtual), Springer
LNCS 13865,
2022.
2021
Debunking
the Diffusion of Senet
W. Crist
Board Game Studies Journal, 15(1),
pp.13–27, 2021.
Proceedings of Advances in
Computer Games (ACG 2021)
C. Browne, A. Kishimoto and J. Schaeffer (eds)
Springer, Berlin, LNCS 13262, 2021.
Automatic
Generation of Board Game Manuals
M. Stephenson, É. Piette, D.J.N.J. Soemers, and
C. Browne
Advances in Computer Games (ACG 2021),
Maastricht (virtual), Springer LNCS 13262, 2021.
Optimised
Playout Implementations for the Ludii General
Game System
D.J.N.J. Soemers, É. Piette, M. Stephenson, and
C. Browne
Advances in Computer Games (ACG 2021),
Maastricht (virtual), Springer LNCS 13262, 2021.
General
Board Geometry
C. Browne, É. Piette, M. Stephenson, and
D.J.N.J. Soemers
Advances in Computer Games (ACG 2021),
Maastricht (virtual), Springer LNCS 13262, 2021.
General
Board Game Concepts
É. Piette, M. Stephenson, D.J.N.J. Soemers,
and C. Browne
IEEE Conference on Games (CoG 2021),
Copenhagen (virtual), IEEE Press, 2021.
General
Game Heuristic Prediction Based on Ludeme
Descriptions
M. Stephenson, D.J.N.J. Soemers, É. Piette,
and C. Browne
IEEE Conference on Games (CoG 2021),
Copenhagen (virtual), IEEE Press, 2021.
Compiling
Evidence to Reconstruct Ancient Games
W. Crist and M. Stephenson
Board Game Studies Colloquium (BGS
2020/21), Paris (virtual), May 2021.
Everything's
a Ludeme
C. Browne
Board Game Studies Colloquium (BGS
2020/21), Paris (virtual), May 2021.
A
Ludii Analysis of the French Military
Game
E. Piette, L. Rougetet, W. Crist, M.
Stephenson, D.J.N.J. Soemers and C. Browne
Board Game Studies Colloquium (BGS
2020/21), Paris (virtual), May 2021.
Discovering
Strategies for Ancient Games using Artificial
Intelligence
D. Soemers
Faculty of Science and Engineering, PhD Day,
Maastricht University, 4 June 2021.
Playing
through Time: Board Games in the Caucasus
Region from Antiquity to the Twentieth
Century
W. Crist
Caucasus Through Time Network: Digital
Humanities of the Caucasus, Seminar, 10
October 2021.
Deep
Learning for General Game Playing with Ludii
and Polygames
D.J.N.J. Soemers, V. Mella, C. Browne, and O.
Teytaud
ICGA Journal, December, 2021.
Transfer
of Fully Convolutional Policy-Value Networks
Between Games and Game Variants
D.J.N.J. Soemers, V. Mella, É. Piette, M.
Stephenson, C. Browne, and O. Teytaud
International Conference on Machine Learning
(ICML 2021), 2021.
2020
Ludii
C. Browne, E. Piette, M. Stephenson and D. J. N.
J. Soemers
Software, Ludii general game system, 2018–2020.
Ludii
Portal
C. Browne, M. Stephenson, E. Piette, W. Crist and
D. J. N. J. Soemers
Web site, access point for the Ludii general game
system and Digital Ludeme Project database,
2018-2020.
Ludii
Game Logic Guide
E. Piette, C Browne and D. J. N. J. Soemers
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2020.
Digital
Ludeme Project Database Guide
M. Stephenson, W. Crist and C. Browne
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2020.
Ludii
Language Reference
C. Browne, D. J. N. J. Soemers, E. Piette, M.
Stephenson and W. Crist
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2020.
Ludii
User Guide
D. J. N. J. Soemers, E. Piette, M. Stephenson and
C. Browne
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2020.
Ludii
AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code for Ludii AIs,
2019–2020.
Ludii
Example AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code with examples for
developing third-party AIs for Ludii, 2020.
Ludii
Python AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code with examples for
developing Python-based AIs for Ludii, 2020.
Ludii
Tutorials
D. J. N. J. Soemers and C. Browne
Web site, various tutorials for game design, AI
development, etc. with Ludii, 2020.
Playing
Ancient Games: Archaeogaming, meet Digital
Archaeoludology
W. Crist and C. Browne
American Schools of Oriental Research (ASOR)
Annual Meeting, Boston, 2020.
Digitally Modelling
Ancient Games
C. Browne
Games in Cultural History course, Boğaziçi
University, Turkey, 2020. (invited lecture)
Designing,
Playing and Testing Games with Ludii
M. Stephenson and C. Browne
Tutorial, IEEE Conference on Games, Osaka, 2020.
Manipulating
the Distributions of Experience used for
Self-Play Learning in Expert Iteration
D. J. N. J. Soemers, E. Piette, M. Stephenson and
C. Browne
IEEE Conference on Games, Osaka, 2020.
General Board
Geometry
C. Browne
Games Research Group, Queen Mary University
London, UK, 2020. (invited lecture)
Games
and Artificial Intelligence: Reconstructions and
Playing Ancient Games
W. Crist
Instucen Trust and Project Khelya, India, 2020.
(invited lecture)
Digital
Archaeoludology: AI for Ancient Games
C. Browne
Open Lecture series, University of Suffolk, 2020.
(invited lecture)
Modelling the
Evolution of Traditional Games
C. Browne and W. Crist
Mapping Antiquity workshop, Fribourg, 2020.
(invited lecture)
AI
for Ancient Games
C. Browne
Künstliche Intelligenz, Springer, 34:1, pp.
89–93, 29 February 2020.
Ludii – The Ludemic
General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.
Sironi, M.H.M. Winands and C. Browne
European Conference on Artificial Intelligence
(ECAI 2020), Santiago de Compestela, 2020.
2019
Ludii
Programming Guide
C. Browne and E. Piette
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2019.
The Ludii System,
Database and Portal: Functional Requirements
C. Browne and E. Piette
Technical Report, Department of Data Science and
Knowledge Engineering, Maastricht University,
2019.
The
Ludic Lingua Franca: Games and Interconnections
in the Ancient Near East
W. Crist
American Schools of Oriental Research (ASOR)
Annual Meeting, San Diego, 2019.
Digitally
Modelling the History of Traditional Games
C. Browne
Trier Centre for Digital Humanities, Trier
University, 2019. (invited lecture)
Artificial Intelligence
and the Heritage of Games
C. Browne
Games as Heritage, University of Bath,
2019. (invited lecture)
A
Practical Introduction to the Ludii General Game
System
C. Browne, M. Stephenson, E.Piette and D.J.N.J.
Soemers
Proceedings of Advances in Computer Games (ACG
2019), Macao, Springer, 2019.
Playing in the Past:
Using Archaeological Data for Ancient Game
Reconstruction
W. Crist
DKE Lunchtime Lecture, Maastricht University, 9
October 2019.
Report on the
Digital Ludeme Project
D.J.N.J. Soemers, W. Crist and C. Browne
ICGA Journal, 2019. (accepted)
A Functional
Taxonomy of Logic Puzzles
L.V. Hufkens and C. Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019.
Ludii as
a Competition Platform
M. Stephenson, E. Piette, D.J.N.J. Soemers and C.
Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019.
An
Overview of the Ludii General Game System
M. Stephenson, E. Piette, D.J.N.J. Soemers and C.
Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019.
An
Empirical Evaluation of Two General Game
Systems: Ludii and RBG
E. Piette, M. Stephenson, D.J.N.J. Soemers and C.
Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019.
Ludii
and XCSP: Playing and Solving Logic Puzzles
C. Piette, E. Piette, M. Stephenson, D.J.N.J.
Soemers and C. Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019.
Learning
Policies from Self-Play with Policy Gradients
and MCTS Value Estimates
D.J.N.J. Soemers, E. Piette, M. Stephenson and C.
Browne
IEEE Conference on Games (CoG 2019),
London, 20 August 2019. Runner-up for
best paper.
The Ludii General Game
System: Interactive Demonstration
C. Browne, E.Piette and M. Stephenson
Advances in Computer Games (ACG 2019),
Macao, 13 August 2019.
Ludii
- Le Systeme Ludemique de General Game Playing
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F.
Sironi, M.H.M. Winands and C. Browne
Conference Nationale en Intelligence
Artificielle (CNIA 2019), Toulouse, 1 July
2019. (presentation in French)
Biasing
MCTS with Features for General Games
D.J.N.J. Soemers, E. Piette and C. Browne
IEEE Congress on Evolutionary Computation (CEC
2019), Wellington, 11 June 2019, pp.
442–449.
Learning
Strategic Features for General Games
D.J.N.J. Soemers
Promovendiday DKE, Maastricht University, 5 June
2019.
Foundations
of Digital Archaeoludology
C. Browne, D.J.N.J. Soemers, E. Piette, M.
Stephenson, M. Conrad, W. Crist, T. Depaulis, E.
Duggan, F. Horn, S. Kelk, S.M. Lucas, J.P. Neto,
D. Parlett, A. Saffidine, U. Schädler, J.N. Silva,
A. de Voogt and M.H.M. Winands
Report on Dagstuhl Research Meeting, 31 May 2019.
Ludii -
The Ludemic General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F.
Sironi, M.H.M. Winands and C. Browne
arXiv, 13 May 2019. (preprint)
Mathematics
Through Games
C. Browne and J.N. Silva
Board Game Studies Colloquium XXII (BGS 2019),
Bologna, 8 May 2019.
Teaching and Learning
with Ludii
M. Stephenson, E. Piette, and C. Browne
Board Game Studies Colloquium XXII (BGS 2019),
Bologna, 7 May 2019.
Digital
Archaeoludology
C. Browne and E. Piette
Computer Applications and Quantitative Methods
in Archaeology (CAA 2019), Krakow, 26 April
2019.
Modelling the
Evolution of Traditional Games
C. Browne
FSE Strategy Afternoon, Maastricht University, 4
April 2019.
Strategic
Features for General Games
C. Browne, D.J.N.J. Soemers, and E. Piette
Workshop on Knowledge Extraction from Games
(KEG 2019), AAAI 2019, Honolulu, 27
January 2019, pp. 70–75.
2018
The Digital Ludeme
Project: Modelling the Evolution of Traditional
Games
C. Browne, E. Piette and D. Soemers
DKE Lunchtime Lecture, Maastricht University, 14
November 2018.
Strategic Potential in
Games
C. Browne
AI for Games and Puzzles, invited
lecture, University College Dublin, 8 November
2018.
The Digital Ludeme
Project: Modelling the Evolution of Traditional
Games
C. Browne
Game AI Working Group Seminar, University
Paris Dauphine, 1 October 2018.
Modern Techniques for
Ancient Games
C. Browne
IEEE Computational Intelligence and Games (CIG
2018), Maastricht, 14 August 2018, pp.
490–497. Runner-up for best paper.
Proceedings
of the 2018 IEEE Conference on Computational
Intelligence and Games (CIG 2018)
C. Browne, M. Winands, J., Liu and M. Preuss
Maastricht, IEEE Press, 14 August 2018.
The Digital Ludeme
Project
C. Browne
Board Game Studies Colloquium (BGS
2018), Athens, 10 April 2018.
The Digital Ludeme
Project: Modelling the Evolution of Traditional
Games
C. Browne
Game Programming Seminar (GPS),
University of Tokyo, 10 January 2018.
Preliminary
Feature Learning for
General Games
C. Browne
Internal report, Advanced Intelligence Project
(AIP), RIKEN Institute, Tokyo, 2018.
Some
Observations on Automated Strategy Game Design
C. Browne
Artificial and Computational Intelligence in
Games: AI-Driven Game Design, report from
Dagstuhl Seminar 17471, 2017, pp. 91–92.
Back to the Past:
Ancient Games as a New AI Frontier
C. Browne
Association for the Advancement of AI (AAAI
'17), workshop on "What's Next for AI in
Games?", San Francisco, 2017, pp. 1–2.
A
Class Grammar for General Games
C. Browne
Computers and Games (CG 2016), Springer
LNCS 10068, 2016, pp. 169–184.
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