D
igital Ludeme Project

Modelling the Evolution of Traditional Games
  
Ludii General Game System   


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Outputs


2023

A World of Games
Museum of World Culture and DLP Team
Exhibition, Museum of World Culture, Gothenburg, Sweden, 2023–2025.

Learning State-Action Features for General Game Playing
D. J. N. J. Soemers
Ph.D. thesis, Department of Advanced Computing Sciences, Maastricht University, Maastricht, 2023.

The Digital Ludeme Project: Combining archaeological and computational methods for the study of ancient board games
W. Crist and D. J. N. J. Soemers
Journal of Archaeological Science: Reports, 49, pp. 1–10, 2023.

Extracting Tactics Learned from Self-Play in General Games
D. J. N. J. Soemers, S. Samothrakis, É. Piette and M. Stephenson
Information Sciences, 624, pp. 277–298, 2023.

Ludii General Game System, For Modelling, Analyzing and Designing Board Games
C. Browne, E. Piette, M. Stephenson and D. J. N. J. Soemers
In N. Lee (ed.) Encyclopedia of Computer Graphics and Games (ECGG), Springer, Berlin, 2023. (forthcoming)

Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum
W. Crist, E. Piette, D. J. N. J. Soemers, M. Stephenson and C. Browne
In V. Dasen, A. Pace, T. Penn and U. Schädler (eds) The Archaeology of Play and Games: Material Approaches, Oxbow Books, Oxford, 2023. (forthcoming)

Transmission of Games in the Ancient Eastern Mediterranean and Aegean
W. Crist and C. Browne
In V. Dasen and M. Vespa (eds) Play and Games in Graeco-Roman Antiquity, Cambridge University Press, Cambridge, 2023. (forthcoming)

Tutte Embedding for Drawing Knots
C. Browne
Proceedings of Bridges 2023: Mathematics, Art, Music, Architecture, Culture, Halifax, Canada, 2023. (forthcoming)

Spatial State-Action Features for General Games
D. J. N. J. Soemers, É. Piette, M. Stephenson and C. Browne
Artificial Intelligence, 2023. (under review)

The Ludii Game Description Language is Universal
D. J. N. J. Soemers, É. Piette, M. Stephenson and C. Browne
European Conference on Articial Intelligence (ECAI 2023), 2023. (submitted)


2022

browne-cv-2023-1 The Digital Ludeme Project: AI for Ancient Games
C. Browne
Human-Game AI Interaction, Schloss Dagstuhl Seminar 22251, Leibniz Center for Informatics, 2022. (invited lecture)
 

Proceedings of Computers and Games (CG 2022)
C. Browne, A. Kishimoto and J. Schaeffer (eds)
Springer, Berlin, LNCS 13865, 2022. (forthcoming)

Report on the 2nd Digital Ludeme Project Workshop
C. Browne, E. Piette, W. Crist, M. Stephenson and D. J. N. J. Soemers
ICGA Journal, 44:2, pp. 56–66, 2022.

Combining Monte-Carlo Tree Search with Proof-Number Search
E. Doe, M. H. M. Winands, D. J. N. J. Soemers and C. Browne
IEEE Conference on Games (CoG 2022), Beijing, pp. 206–212, 2022.

Nice Knots
C. Browne
Proceedings of Bridges 2022: Mathematics, Art, Music, Architecture, Culture, Aalto, Finland, pp. 309–312, 2022.

Measuring Board Game Distance
M. Stephenson, D. J. N. J. Soemers, É. Piette and C. Browne
Computers and Games 2022 (CG 2022),
Maastricht (virtual), Springer LNCS 13865, 2022.

Which Rules for Mu Torere?
C. Browne
Computers and Games 2022 (CG 2022),
Maastricht (virtual), Springer LNCS 13865, 2022.


2021

Debunking the Diffusion of Senet
W. Crist
Board Game Studies Journal, 15(1), pp.13–27, 2021.

Proceedings of Advances in Computer Games (ACG 2021)
C. Browne, A. Kishimoto and J. Schaeffer (eds)
Springer, Berlin,
LNCS 13262, 2021.

Automatic Generation of Board Game Manuals
M. Stephenson, É. Piette, D.J.N.J. Soemers, and C. Browne
Advances in Computer Games (ACG 2021), Maastricht (virtual), Springer LNCS
13262, 2021.

Optimised Playout Implementations for the Ludii General Game System
D.J.N.J. Soemers, É. Piette, M. Stephenson, and C. Browne
Advances in Computer Games (ACG 2021), Maastricht (virtual), Springer LNCS
13262, 2021.

General Board Geometry
C. Browne, É. Piette, M. Stephenson, and D.J.N.J. Soemers
Advances in Computer Games (ACG 2021), Maastricht (virtual), Springer LNCS
13262, 2021.

General Board Game Concepts
É. Piette, M. Stephenson, D.J.N.J. Soemers, and C. Browne
IEEE Conference on Games (CoG 2021), Copenhagen (virtual), IEEE Press, 2021.

General Game Heuristic Prediction Based on Ludeme Descriptions
M. Stephenson, D.J.N.J. Soemers, É. Piette, and C. Browne
IEEE Conference on Games (CoG 2021), Copenhagen (virtual), IEEE Press, 2021.

Compiling Evidence to Reconstruct Ancient Games
W. Crist and M. Stephenson
Board Game Studies Colloquium (BGS 2020/21), Paris (virtual), May 2021.

Everything's a Ludeme
C. Browne
Board Game Studies Colloquium (BGS 2020/21), Paris (virtual), May 2021.

A Ludii Analysis of the French Military Game
E. Piette, L. Rougetet, W. Crist, M. Stephenson, D.J.N.J. Soemers and C. Browne
Board Game Studies Colloquium (BGS 2020/21), Paris (virtual), May 2021.

Discovering Strategies for Ancient Games using Artificial Intelligence
D. Soemers
Faculty of Science and Engineering, PhD Day, Maastricht University, 4 June 2021.

Playing through Time: Board Games in the Caucasus Region from Antiquity to the Twentieth Century
W. Crist
Caucasus Through Time Network: Digital Humanities of the Caucasus, Seminar, 10 October 2021.

Deep Learning for General Game Playing with Ludii and Polygames
D.J.N.J. Soemers, V. Mella, C. Browne, and O. Teytaud
ICGA Journal, December, 2021.

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants
D.J.N.J. Soemers, V. Mella, É. Piette, M. Stephenson, C. Browne, and O. Teytaud
International Conference on Machine Learning (ICML 2021), 2021.


2020

Ludii
C. Browne, E. Piette, M. Stephenson and D. J. N. J. Soemers
Software, Ludii general game system, 2018–2020.

Ludii Portal
C. Browne, M. Stephenson, E. Piette, W. Crist and D. J. N. J. Soemers
Web site, access point for the Ludii general game system and Digital Ludeme Project database, 2018-2020.

Ludii Game Logic Guide
E. Piette, C Browne and D. J. N. J. Soemers
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2020.

Digital Ludeme Project Database Guide
M. Stephenson, W. Crist and C. Browne
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2020.

Ludii Language Reference
C. Browne, D. J. N. J. Soemers, E. Piette, M. Stephenson and W. Crist
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2020.

Ludii User Guide
D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2020.

Ludii AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code for Ludii AIs, 2019–2020.

Ludii Example AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code with examples for developing third-party AIs for Ludii, 2020.

Ludii Python AI
D. J. N. J. Soemers and C. Browne
GitHub repository, source code with examples for developing Python-based AIs for Ludii, 2020.

Ludii Tutorials
D. J. N. J. Soemers and C. Browne
Web site, various tutorials for game design, AI development, etc. with Ludii, 2020.

Playing Ancient Games: Archaeogaming, meet Digital Archaeoludology
W. Crist and C. Browne
American Schools of Oriental Research (ASOR) Annual Meeting, Boston, 2020.

Digitally Modelling Ancient Games
C. Browne
Games in Cultural History course, Boğaziçi University, Turkey, 2020. (invited lecture)

Designing, Playing and Testing Games with Ludii
M. Stephenson and C. Browne
Tutorial, IEEE Conference on Games, Osaka, 2020.

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration
D. J. N. J. Soemers, E. Piette, M. Stephenson and C. Browne
IEEE Conference on Games, Osaka, 2020.

General Board Geometry
C. Browne
Games Research Group, Queen Mary University London, UK, 2020. (invited lecture)

Games and Artificial Intelligence: Reconstructions and Playing Ancient Games
W. Crist
Instucen Trust and Project Khelya, India, 2020. (invited lecture)

Digital Archaeoludology: AI for Ancient Games
C. Browne
Open Lecture series, University of Suffolk, 2020. (invited lecture)

Modelling the Evolution of Traditional Games
C. Browne and W. Crist
Mapping Antiquity workshop, Fribourg, 2020. (invited lecture)

AI for Ancient Games
C. Browne
Künstliche Intelligenz
, Springer, 34:1, pp. 89–93, 29 February 2020.

Ludii – The Ludemic General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C. Sironi, M.H.M. Winands and C. Browne
European Conference on Artificial Intelligence (ECAI 2020), Santiago de Compestela, 2020.


2019

Ludii Programming Guide
C. Browne and E. Piette
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2019.

The Ludii System, Database and Portal: Functional Requirements
C. Browne and E. Piette
Technical Report, Department of Data Science and Knowledge Engineering, Maastricht University, 2019.

The Ludic Lingua Franca: Games and Interconnections in the Ancient Near East
W. Crist
American Schools of Oriental Research (ASOR) Annual Meeting, San Diego, 2019.

Digitally Modelling the History of Traditional Games
C. Browne
Trier Centre for Digital Humanities, Trier University, 2019. (invited lecture)

Artificial Intelligence and the Heritage of Games
C. Browne
Games as Heritage, University of Bath, 2019. (invited lecture)

A Practical Introduction to the Ludii General Game System
C. Browne, M. Stephenson, E.Piette and D.J.N.J. Soemers
Proceedings of Advances in Computer Games (ACG 2019), Macao, Springer, 2019.

Playing in the Past: Using Archaeological Data for Ancient Game Reconstruction
W. Crist
DKE Lunchtime Lecture, Maastricht University, 9 October 2019.

Report on the Digital Ludeme Project
D.J.N.J. Soemers, W. Crist and C. Browne
ICGA Journal, 2019. (accepted)

A Functional Taxonomy of Logic Puzzles
L.V. Hufkens and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Ludii as a Competition Platform
M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

An Overview of the Ludii General Game System
M. Stephenson, E. Piette, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

An Empirical Evaluation of Two General Game Systems: Ludii and RBG
E. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Ludii and XCSP: Playing and Solving Logic Puzzles
C. Piette, E. Piette, M. Stephenson, D.J.N.J. Soemers and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019.

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
D.J.N.J. Soemers, E. Piette, M. Stephenson and C. Browne
IEEE Conference on Games (CoG 2019), London, 20 August 2019. Runner-up for best paper.

The Ludii General Game System: Interactive Demonstration
C. Browne, E.Piette and M. Stephenson
Advances in Computer Games (ACG 2019), Macao, 13 August 2019.

Ludii - Le Systeme Ludemique de General Game Playing
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F. Sironi, M.H.M. Winands and C. Browne
Conference Nationale en Intelligence Artificielle (CNIA 2019), Toulouse, 1 July 2019. (presentation in French)

Biasing MCTS with Features for General Games
D.J.N.J. Soemers, E. Piette and C. Browne
IEEE Congress on Evolutionary Computation (CEC 2019), Wellington, 11 June 2019, pp. 442–449.

Learning Strategic Features for General Games
D.J.N.J. Soemers
Promovendiday DKE, Maastricht University, 5 June 2019.

Foundations of Digital Archaeoludology
C. Browne, D.J.N.J. Soemers, E. Piette, M. Stephenson, M. Conrad, W. Crist, T. Depaulis, E. Duggan, F. Horn, S. Kelk, S.M. Lucas, J.P. Neto, D. Parlett, A. Saffidine, U. Schädler, J.N. Silva, A. de Voogt and M.H.M. Winands
Report on Dagstuhl Research Meeting, 31 May 2019.

Ludii - The Ludemic General Game System
E. Piette, D.J.N.J. Soemers, M. Stephenson, C.F. Sironi, M.H.M. Winands and C. Browne
arXiv, 13 May 2019. (preprint)

Mathematics Through Games
C. Browne and J.N. Silva
Board Game Studies Colloquium XXII (BGS 2019), Bologna, 8 May 2019.

Teaching and Learning with Ludii
M. Stephenson, E. Piette, and C. Browne
Board Game Studies Colloquium XXII (BGS 2019), Bologna, 7 May 2019.

Digital Archaeoludology
C. Browne and E. Piette
Computer Applications and Quantitative Methods in Archaeology (CAA 2019), Krakow, 26 April 2019.

Modelling the Evolution of Traditional Games
C. Browne
FSE Strategy Afternoon, Maastricht University, 4 April 2019.

Strategic Features for General Games
C. Browne, D.J.N.J. Soemers, and E. Piette
Workshop on Knowledge Extraction from Games (KEG 2019), AAAI 2019, Honolulu, 27 January 2019, pp. 70–75.



2018
  

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne, E. Piette and D. Soemers
DKE Lunchtime Lecture, Maastricht University, 14 November 2018.

Strategic Potential in Games
C. Browne
AI for Games and Puzzles, invited lecture, University College Dublin, 8 November 2018.

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game AI Working Group Seminar, University Paris Dauphine, 1 October 2018.

Modern Techniques for Ancient Games
C. Browne
IEEE Computational Intelligence and Games (CIG 2018), Maastricht, 14 August 2018, pp. 490–497. Runner-up for best paper.

Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games (CIG 2018)
C. Browne, M. Winands, J., Liu and M. Preuss
Maastricht, IEEE Press, 14 August 2018.

The Digital Ludeme Project
C. Browne
Board Game Studies Colloquium (BGS 2018), Athens, 10 April 2018.

The Digital Ludeme Project: Modelling the Evolution of Traditional Games
C. Browne
Game Programming Seminar (GPS), University of Tokyo, 10 January 2018.


Preliminary

Feature Learning for General Games
C. Browne
Internal report, Advanced Intelligence Project (AIP), RIKEN Institute, Tokyo, 2018.

Some Observations on Automated Strategy Game Design
C. Browne
Artificial and Computational Intelligence in Games: AI-Driven Game Design, report from Dagstuhl Seminar 17471, 2017, pp. 91–92.

Back to the Past: Ancient Games as a New AI Frontier
C. Browne
Association for the Advancement of AI (AAAI '17), workshop on "What's Next for AI in Games?", San Francisco, 2017, pp. 1–2.

A Class Grammar for General Games
C. Browne
Computers and Games (CG 2016), Springer LNCS 10068, 2016, pp. 169–184.

 

 

     Cameron Browne
     cambolbro@gmail.com

Maastricht University
Data Science and Knowledge Engineering (DKE)
Paul-Henri Spaaklaan 1, 6229 EN, Maastricht, NL
lkjh   
Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council. lkjh